After two and a half years working in Maya, from BOCES, I have learned many things like: how to make a basic human body, how special effects work, how to rig, how to animate, how to work the camera, and how to effectively work in a timely manner. What I did not learn is how to flesh out and refine my work, so I have done some research on what helps and aids in fleshing out a character. Then I came across a video on hair, and how it is created and how it works inside Maya and its new render engine, Arnold and Xgen. This video created by the Maya Learning Channel effectively explains why and how hair works, and how it can be implemented within my works.
After I buy a new mouse, since I lost my recent one, I will post a example within one of my works from the past. Hopefully within the next few days.