This composition was created to attempt to figure out how the human skeleton fits inside a body from a different perspective. How I made the skeleton is that I took a model skeleton and manipulated it to match a similar pose that I was reproducing. Also this composition was not only about how a skeleton looks and behaves within a body, but I tried to attempt to use linear perspective to help pop out the skeleton and body. This applies to DGMA on how the skeleton can dictate how the human body moves, with restrictions depending on how it is moved. This can be used in video games for example, similar to x-ray moves in Mortal Kombat, it can display how bones the bones break.
Forero, Christian. “Arte Prehistórico.” Pinterest. N.p., 27 Feb. 2016. Web. 05 Apr. 2017.