This is an update on my character design that I am making in 3D and I am trying to implement the toon shader to give the character its own personality. When I finish with this stone golem like character I will try to learn how to use the special effects in maya like fire. So it can be possible to give it an etherial feel. Also I have no real sense of color, so I will try and use the toon shader and find a decent color palette.
p.s.- this is not a JoJoke
Wire Frame Of Current Model:
After some review and understanding I have decided to redo my entire project to something that has the capability of fluid motions instead of static motions.
Update: Since both of my characters had static movements based on the modeled mesh I created a human head with a mesh that is ready to rig with facial contortions.