Self Critique

Though-out my two semesters doing 3d animation I have begun to see that I have improved in my ability to rig and paint weights. Even though this a skill that not many people enjoy it is arguably on of the most important skills needed in maya. Right next to animating it-self, my animations how ever has been getting worse and worse. Most of my works have little to no overlapping and followthrough. This is very displeasing to see in my works, because I love working in Maya. To combat this issue I am having I am doing a personal animation over the summer to re-learn and re-evaluate where I succeeded and failed in these last two semesters. I hope all goes well and I re-learn the proper way how to animate in Maya.


So let’s get straight to the point, what I need to improve, first things first I need to understand and develop my timing better. This is also the same reason why in some of my work skips when moving. The next thing that needs improvement understanding when to use squash and stretch, because in the bouncing ball animation whenever the ball reached it’s overall peek in in’t arc it would start to stretch when it was too early to. Now the only struggle I had was time management, having seven classes makes it hard to manage time with all the projects and essays due. It is not that fun. What I would like to improve upon is overlapping and follow through, the last project is where I started to use overlapping and follow through, which was not the best idea but time constraints. I would personally like to learn and improve on my special effects in maya which would help me in my studies in Mash and particle effects. Finally, where did I grow, my animation is more fluid than my other animations, my arcing improved, improved my special effects drastically instead of the base standards, and my overlapping and follow through even though that I used little to none of it.

Peer Critique Review

In this piece made by Austin Clay his Norman model has a great amount of ease in and ease out, in the legs and arms. Also, there is a good amount of anticipation with a mixture of follow through in the legs. Even though that there seems to be not any major issues with the looping animation, it does not do what the title suggest, loop. Which would be a major problem because it makes all the minor issues pop out more than they usually would if it was looped. Also because of the animation not looping, it makes it apparent that Norman’s foot does not really move like a person would and it causes his foot to skip a frame. Overall I give Austin’s looping animation a seven out of ten, “It was ok” review.