Though-out my two semesters doing 3d animation I have begun to see that I have improved in my ability to rig and paint weights. Even though this a skill that not many people enjoy it is arguably on of the most important skills needed in maya. Right next to animating it-self, my animations how ever has been getting worse and worse. Most of my works have little to no overlapping and followthrough. This is very displeasing to see in my works, because I love working in Maya. To combat this issue I am having I am doing a personal animation over the summer to re-learn and re-evaluate where I succeeded and failed in these last two semesters. I hope all goes well and I re-learn the proper way how to animate in Maya.
On February 28th I went to the Unity Seminar at 7pm, in SET room 440. It was a seminar that taught the basics of Unity and how to understand the interface. Not only that, but they also went over a small bit of C# and how it is used and implemented within Unity. Unity is a game development software, which allows people to make and design their own video games.
The person presenting was Stephon Barrett who is a part of the Computer Science major. They learn how to code for basic programs and web pages, and Stephon learned how to use Unity. So, Stephon taught everyone who was there the interface of Unity and the basics of the software. Also, if there was any problem that we had Stephon would answer our question, or we would have to ask the helpers what was wrong with the program.
A few of the things that we learned specifically is how to create materials, scripts, and prefabs. Since I previously knew Unity from Game Jam, and from friends I had no interest in the materials and the prefabs. On the other hand, recently, I have taking a huge liking to coding languages again and I have never known how to program in C#. Even though I already knew C and C++, I never really had an interest in C+ and C# since they are similar and easier to the other languages that I know. Now I am learning from a friend and he is going to teach me how to use Unity more so than I do now and a lot of C#.
This was useful to the program that I am in for the fact that coding is super important for web design, because if there was no code, there would be no websites to design. Even from the startup menu from Unity can provide a valuable resource to the design of a startup page for a website and how it can affect the user. Finally it can help up organize our coding and everything, because if you don’t organize our prefabs, materials, and scripts you will not have a fun time trying to figure out what you need to fix.
So let’s get straight to the point, what I need to improve, first things first I need to understand and develop my timing better. This is also the same reason why in some of my work skips when moving. The next thing that needs improvement understanding when to use squash and stretch, because in the bouncing ball animation whenever the ball reached it’s overall peek in in’t arc it would start to stretch when it was too early to. Now the only struggle I had was time management, having seven classes makes it hard to manage time with all the projects and essays due. It is not that fun. What I would like to improve upon is overlapping and follow through, the last project is where I started to use overlapping and follow through, which was not the best idea but time constraints. I would personally like to learn and improve on my special effects in maya which would help me in my studies in Mash and particle effects. Finally, where did I grow, my animation is more fluid than my other animations, my arcing improved, improved my special effects drastically instead of the base standards, and my overlapping and follow through even though that I used little to none of it.
So, for my research I chose three manga to use to help describe the metropolitan area in Tokyo. The three manga that I chose are One Punch Man, My Hero Academia, Tiger & Bunny, and Pop Team Epic; within these manga they all show off in some way the metropolitan area in Tokyo, but they all depict it in their own way/form. Continue reading “Pop Media Research”
This is the first time a rendering software like Arnold was implemented into Maya and from past experiences, Arnold is interesting. In the beginning Arnold to me seemed confusing and complex, and it still is, but it comes easy after knowing a basic understanding of it. The first thing that needs to understood in Arnold is that lighting is needed to see the rendered image, unlike normal Maya. In the normal Maya rendering software it produces a basic lighting throughout the project. This video is what I used to give me a basic understanding of how the lighting in Arnold works and how to use it effectively.
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Robert Mc Coy
10 December 2016
Brian Murphy Gallery Write Up
Brian Murphy is known as a media artist who works specifically on film, video, and books. His works deal with mixing digital media and reality, and how they connect with each other. The difference with this gallery show is that he was experimenting with frame by frame GIFs. Also at this gallery he showed off three of his big known pieces, which are about wrestling and how the fighters fight each other. Continue reading “Brian Murphy Gallery Visit”
Robert Mc Coy
Wednesday, October 19, 2016
Mario Prisco Gallery
Art galleries are meant to show off artworks of many people, famous or common, throughout the world. One of these artist is known as Mario Prisco, his works is based off of many styles of art. He does this to show students that they need to try different art styles to find out what makes their art works theirs.
The history of Mario Prisco is a basic, yet interesting story of how his art work was shown in a gallery. He was known as an art educator and former dean of Alfred State, and his artwork was meant to educate kids. The work that is displayed spans from 1947 to 2014, and they were made when he was a kid to his later, more complex works. He hopes to influence students about learning different styles and forms of art.
One of many Mario Prisco’s artworks is about different kinds of abstract pieces, Imagined Landscape 1, 2015. Even though this composition is an imaginary landscape, there are many abstract objects inside the piece. Also this composition displays many types of space, color, and shapes to give the students a sense of what they learned in school. Not only does he show students the elements of design, he also shows the principles of design within the artwork. Mario uses repetition, balance, rhythm, and high contrast, to give the artwork a sense of space. While the color of the objects give the piece a sense of rhythm and contrast throughout the composition.
His next piece is known as Untitled 17, 2014. This composition is meant to show students how proportions of the human anatomy. Also it is establishing how space and color can create volume and balance within the painting. From this piece, what seems difficult for students to understand is that color can be used to show volume through shading. Also with the foreground of this piece can give someone as sense of volume because of how it is shaped and colored, giving the person a sense of direction the person is laying.
Mario Prisco may not be well known outside of Alfred and Hornell, but his teachings to students will be well known through many students and teachers. His paintings will aid students understand what art truly is, through his paintings and his artworks.
Michele Manzini is a work that uses dynamic lighting and motions that give off a ambiance of the unknown. Also with the motions of the dancers/people, is created by using sped up footage of the inital dancer. Overall I find this piece quite peculiar and creepy in a way, it could probably be from the ominous music.
The documentary Helvetica is about how well known the type face Helvetica is, and how frequently it is used. It is also about how it was created and what the font is meant for. For example, the font is used for complete legibility and uniform spacing, yet it is boring by how simple and robotic it looks.
What I lie about the documentary is when it demonstrates how typefaces were made back before the use of the computer. Also the documentary displays examples of how Helvetica is used in professional works. Lastly what I found interesting about the documentary, is that someone said that Helvetica was basically a default font. Usually because whenever I open up a program like, Microsoft Word, the default typeface is Calibri.