Prototype 1: https://xd.adobe.com/view/6efcefde-f51f-4497-934d-4190a13aa8c9
The first prototype was a failed experiment mainly because I was sick and had a day to finish it. So it was more of a test to see what I could do with the program.
Prototype 2: https://xd.adobe.com/view/79226340-f32b-4d07-b6c1-76fa4ba4c0f2/
The second prototype is about professional Dota 2 teams and the teams stats, with a team player. It is like a personalized database for professional teams in Dota.
HTML Site: https://robertmccoy55.000webhostapp.com/websitemass/dotanew.html
So let’s get straight to the point, what I need to improve, first things first I need to understand and develop my timing better. This is also the same reason why in some of my work skips when moving. The next thing that needs improvement understanding when to use squash and stretch, because in the bouncing ball animation whenever the ball reached it’s overall peek in in’t arc it would start to stretch when it was too early to. Now the only struggle I had was time management, having seven classes makes it hard to manage time with all the projects and essays due. It is not that fun. What I would like to improve upon is overlapping and follow through, the last project is where I started to use overlapping and follow through, which was not the best idea but time constraints. I would personally like to learn and improve on my special effects in maya which would help me in my studies in Mash and particle effects. Finally, where did I grow, my animation is more fluid than my other animations, my arcing improved, improved my special effects drastically instead of the base standards, and my overlapping and follow through even though that I used little to none of it.
The main idea that our group is coming up with is a video with high special effects, and with the concept of suspension of disbelief. We plan on going for a special effect heavy video. The main overall idea is that we are going to have a nerf gun war until someone show up with his fingers in the air in the shape of a gun. Then an all-out war starts with finger guns, which everyone’s gun will shoot lasers, until there is one person standing. While he stands all victorious, a teacher walks into the door (Hopefully Connie) and gets shot. The victor will lean over to he and ask, “Did I fail?” Then the screen will fade out. We hope to get intense dynamic shots within the video, we will need Cole’s help. If we need reference look at Corridor Digital, they have similar aesthetics.
So, for my research I chose three manga to use to help describe the metropolitan area in Tokyo. The three manga that I chose are One Punch Man, My Hero Academia, Tiger & Bunny, and Pop Team Epic; within these manga they all show off in some way the metropolitan area in Tokyo, but they all depict it in their own way/form. Continue reading “Pop Media Research”
In this piece made by Austin Clay his Norman model has a great amount of ease in and ease out, in the legs and arms. Also, there is a good amount of anticipation with a mixture of follow through in the legs. Even though that there seems to be not any major issues with the looping animation, it does not do what the title suggest, loop. Which would be a major problem because it makes all the minor issues pop out more than they usually would if it was looped. Also because of the animation not looping, it makes it apparent that Norman’s foot does not really move like a person would and it causes his foot to skip a frame. Overall I give Austin’s looping animation a seven out of ten, “It was ok” review.
So my choice of story was the story of Urashima Taro, it is about a fisherman who saves a baby turtle and is rewarded with a special box that can accelerate the ageing process. The characters that I chose the draw was Urashima Taro, Baby Turtle, Adult Turtle, and The Princess(Prince). Continue reading “Character Design”