Here are my three 3D art works, showing off my 3d modeling and semi texturing. My favorite one out of these three is my cafe because the modeling was fun and a learning experience with lighting. This is an artist that I found recently I that really enjoy and inspire to be able to 3D model, texture, lighting, and pose at his skill level. He goes by the name Seungmin Kim, unfortunately on his Artstation site, he has really good works but very few. So for my design I am going to try and do a 3D styled element and since we both like modeling metals/inorganic models. Either it be armor or an actual location I will try and give my website depth and give it an inorganic texture of some kind. I hope to reach his skill level some day, it will take a lot of time to learn the programs that he uses, but it would be worth it.
Prototype 1: https://xd.adobe.com/view/6efcefde-f51f-4497-934d-4190a13aa8c9
The first prototype was a failed experiment mainly because I was sick and had a day to finish it. So it was more of a test to see what I could do with the program.
Prototype 2: https://xd.adobe.com/view/79226340-f32b-4d07-b6c1-76fa4ba4c0f2/
The second prototype is about professional Dota 2 teams and the teams stats, with a team player. It is like a personalized database for professional teams in Dota.
HTML Site: https://robertmccoy55.000webhostapp.com/websitemass/dotanew.html
So let’s get straight to the point, what I need to improve, first things first I need to understand and develop my timing better. This is also the same reason why in some of my work skips when moving. The next thing that needs improvement understanding when to use squash and stretch, because in the bouncing ball animation whenever the ball reached it’s overall peek in in’t arc it would start to stretch when it was too early to. Now the only struggle I had was time management, having seven classes makes it hard to manage time with all the projects and essays due. It is not that fun. What I would like to improve upon is overlapping and follow through, the last project is where I started to use overlapping and follow through, which was not the best idea but time constraints. I would personally like to learn and improve on my special effects in maya which would help me in my studies in Mash and particle effects. Finally, where did I grow, my animation is more fluid than my other animations, my arcing improved, improved my special effects drastically instead of the base standards, and my overlapping and follow through even though that I used little to none of it.
The main idea that our group is coming up with is a video with high special effects, and with the concept of suspension of disbelief. We plan on going for a special effect heavy video. The main overall idea is that we are going to have a nerf gun war until someone show up with his fingers in the air in the shape of a gun. Then an all-out war starts with finger guns, which everyone’s gun will shoot lasers, until there is one person standing. While he stands all victorious, a teacher walks into the door (Hopefully Connie) and gets shot. The victor will lean over to he and ask, “Did I fail?” Then the screen will fade out. We hope to get intense dynamic shots within the video, we will need Cole’s help. If we need reference look at Corridor Digital, they have similar aesthetics.
So, for my research I chose three manga to use to help describe the metropolitan area in Tokyo. The three manga that I chose are One Punch Man, My Hero Academia, Tiger & Bunny, and Pop Team Epic; within these manga they all show off in some way the metropolitan area in Tokyo, but they all depict it in their own way/form. Continue reading