Tag Archives: Figure Drawing

Skeleton

This composition was created to attempt to figure out how the human skeleton fits inside a body from a different perspective. How I made the skeleton is that I took a model skeleton and manipulated it to match a similar … Continue reading

Posted in Non-Timesbased | Tagged , , , | Leave a comment

Journal Entry – Understanding Arnold Lighting

This is the first time a rendering software like Arnold was implemented into Maya and from past experiences, Arnold is interesting. In the beginning Arnold to me seemed confusing and complex, and it still is, but it comes easy after … Continue reading

Posted in Time-Based, Writing | Tagged , | Leave a comment

Who is Our Hero?

My hero is a man named Monty Out, he was an animator for a small gaming/entertainment company known as RoosterTeeth. The company was designed by a couple of friends who love to play with friends in video games. The company … Continue reading

Posted in Journal, Non-Timesbased | Tagged , | Leave a comment

Muybridge Proportions Technique

Posted in Non-Timesbased | Tagged , , , | Leave a comment