Here are my three 3D art works, showing off my 3d modeling and semi texturing. My favorite one out of these three is my cafe because the modeling was fun and a learning experience with lighting. This is an artist that I found recently I that really enjoy and inspire to be able to 3D model, texture, lighting, and pose at his skill level. He goes by the name Seungmin Kim, unfortunately on his Artstation site, he has really good works but very few. So for my design I am going to try and do a 3D styled element and since we both like modeling metals/inorganic models. Either it be armor or an actual location I will try and give my website depth and give it an inorganic texture of some kind. I hope to reach his skill level some day, it will take a lot of time to learn the programs that he uses, but it would be worth it.
Prototype 1: https://xd.adobe.com/view/6efcefde-f51f-4497-934d-4190a13aa8c9
The first prototype was a failed experiment mainly because I was sick and had a day to finish it. So it was more of a test to see what I could do with the program.
The second prototype is about professional Dota 2 teams and the teams stats, with a team player. It is like a personalized database for professional teams in Dota.
This composition was created to attempt to figure out how the human skeleton fits inside a body from a different perspective. How I made the skeleton is that I took a model skeleton and manipulated it to match a similar pose that I was reproducing. Also this composition was not only about how a skeleton looks and behaves within a body, but I tried to attempt to use linear perspective to help pop out the skeleton and body. This applies to DGMA on how the skeleton can dictate how the human body moves, with restrictions depending on how it is moved. This can be used in video games for example, similar to x-ray moves in Mortal Kombat, it can display how bones the bones break.
Forero, Christian. “Arte Prehistórico.” Pinterest. N.p., 27 Feb. 2016. Web. 05 Apr. 2017.
This is a small sketch of my own reflection in a window, what was needed to show that it was a windowed reflection was shading and line weights. To show what is on the outside of the window has heavier line weights, while everything in the reflection has lighter line weights. Also in the background there was portraits of famous artworks in the hallway, but I wanted to replace them with what I was thinking about.
Recently I have been watching a lot of slice of life cartoons and I have been a big fan of historical Gods and Goddesses. So I wondered if I mixed up the two and see what might come out of it. What character I came up with is making a story about how gods live and integrate into human society. The god that I chose was the god Uller, the god of hunting, from Norse mythos. He would be described as a slightly skinny guy who would look like he would stay home all day. He would usually wear his signature green hood, which he uses a wolf hide cloak and baggy sweats.